Superficial Internet Complex

THE SUPERFLUOUS SIDE OF AN UNUSUAL MORTAL IN AN UNUSUAL WORLD

Superficial Internet Complex header image 2

DEAD SPACE 3: A HALFWAY THROUGH PERSPECTIVE

February 25th, 2013 · No Comments · Dead Space, Quickscope Review, Videogame

delicious DEAD SPACE 3: A HALFWAY THROUGH PERSPECTIVEreddit DEAD SPACE 3: A HALFWAY THROUGH PERSPECTIVEstumbleupon DEAD SPACE 3: A HALFWAY THROUGH PERSPECTIVEtumblr DEAD SPACE 3: A HALFWAY THROUGH PERSPECTIVEshare 16 16 DEAD SPACE 3: A HALFWAY THROUGH PERSPECTIVE

dead space 3 isaac clarke heh 450x493 DEAD SPACE 3: A HALFWAY THROUGH PERSPECTIVE
Turn it off? In a moment, I’m busy mining in space…

Dead Space 3 is a much longer game than I thought. I’ve been marathoning through the past three nights (nighttime only, for obvious reasons) and I’m still about six chapters behind the finish line. In actuality, most of the time spent is on exploiting the ‘resource glitch’ where resources in certain areas (rather, MOST areas) respawn everytime I exit the game and reload from the latest checkpoint. One hour and a half spent resource mining had left me with a pretty overpowered Necromorph Sushi Maker™, enough Medikits to run an intergalactic pharmaceutical company, and more than enough ammo for a moderately sized platoon of stereotypes by the time I reached the sixth chapter.

Without doubt, as the last game in its series, it does feel tirelessly overstretched, noticeable through its gameplay prolonging attempts which seemed deliberate rather than a complement for the game (obvious collapsed paths and forcefully blocked exits aside). The inclusion of sidequests are nice, but if only they’re not causing the checkpoints to bug out on occasions, and that the areas themselves are not copypasted from other rooms and halls of other previous sidequests. Making the second character John Carver only available for online co-op is a pretty dick move; who would want to play a ‘scary’ (no. 3 is a quote unquote kind of scare) game where there’s another living person with a BFG-9000 holding hands with you? And some sidequest forces you to have the aforementioned babysitter present before you can proceed through. It seemed as if 21st century gaming got ‘too far ahead of time’ that game developers forget there is a more sensible game mode for a second protagonist like “Scenario B” or “Separate Ways”, which CAPCOM had done with the Resident Evil series back in the late 1990′s.

But really, it’s not like any criticism against games churned by gaming industry powerhouses such as Electronic Arts would affect its profit a significant lot, because all of you would still happily purchase it, right? It’s like refusing to vote for any party in a particular election, and you’d still have to settle for carnivourous raptors and ancient witch doctors sitting on the thrones of Babylon regardless who won the rat race.

And I still enjoyed the Dead Space series overall no matter what I said. icon razz DEAD SPACE 3: A HALFWAY THROUGH PERSPECTIVE

CREDITS

Image via Pixiv

pixel DEAD SPACE 3: A HALFWAY THROUGH PERSPECTIVE
delicious DEAD SPACE 3: A HALFWAY THROUGH PERSPECTIVEreddit DEAD SPACE 3: A HALFWAY THROUGH PERSPECTIVEstumbleupon DEAD SPACE 3: A HALFWAY THROUGH PERSPECTIVEtumblr DEAD SPACE 3: A HALFWAY THROUGH PERSPECTIVEshare 16 16 DEAD SPACE 3: A HALFWAY THROUGH PERSPECTIVE

Tags: ········

No Comments so far ↓

There are no angry mobs with torches and Kalashnikovs yet. Kick things off by instigating a social unrest.

Leave a Comment