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QUICKSCOPE: DEUS EX HUMAN REVOLUTION

March 11th, 2012 · No Comments · Deus Ex, Quickscope Review, Videogame

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I had asked for this.

If you’re tired of politically correct modern day “realistic” first person shooter games flooding the shelves of gamestores the world over whenever the end of the year approaches the calendar, Deus Ex: Human Revolution might just be the cure for the malaise affecting contemporary shooters as of late. While not at all a “revolution” by any aspect, it’s refreshing to see the increasingly underexplored sci-fi setting of a futuristic metropolis filled with neon electric lights and complicated technological thingamajigs as opposed to the blandness of yet another generic middle eastern city somewhere in Durkadurkastan as seen in just about any Battlefield: Modern Warfare you’ve played through over the past two years or so forth. Human Revolution casts the player as Alex MurphyAdam Jensen, a retired Detroit PD SWAT officer turned corporate security chief who was mortally wounded in an attack which killed prominent researchers in his company, resulting in his subsequent reconstruction into Robocop augmentation with state-of-the-art prosthetics which unconsentedly saved his life. From here, Adam explores through the morally ambiguous debate between those favouring human augmentation and those who rejects tampering with natural order as he search for answers behind the attack as well as those responsible for his becoming.

The storyline, though a vanilla remix of conspiracy and intrigue, is interesting enough to follow without being overly convoluted by Hideo Kojima-esque plot twists and long-winded philosophical banter. Anyone having a hard time following the game’s story really need to reassess their attention span. The game’s nigh non-linear, multi-approach playstyle to choosing your preferred method of crossing over to Point B, even though presented with predictable choices of going Solid Snake or going Marcus Fenix, does add a bit of replay value (and either way rewarding to the player himself) as with the dialogue choices with important NPCs for some parts. Gamers overly used to unavoidable scripted events of supporting characters dying before their own eyes might be caught by surprise in one particular event somewhere close to the final chapter (not mentioning, but I’m sure most of you know which one I’m talking about). Unlocking augmentations (special abilities in layman’s term) felt rewarding as it takes a hell lot of experience points to gain just one upgrade points, pressing the player to make careful decisions on which augmentations they wished to emphasized on early in the game.

If there are a couple of things to complain about this game, perhaps I could point out the sheer stupidity of the enemy AI even on the hardest difficulty, the completely forced and needless boss battles (how pointless? THIS POINTLESS!), and a few bugs and glitches that occur on certain areas or missions. But the major complaint about this game would be the ending itself, which would best be described as “push button and see what happens”, featuring non in-game cutscene videos that only the most fervent stock footage fetishists would enjoy.

Overall, it’s seven to fourteen days of your limited lifespan unregrettably wasted for the better. Now, if you excuse me, I need to get this Procrastination Reduction augmentation installed.

Also, Adam went to China.

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There are no angry mobs with torches and Kalashnikovs yet. Kick things off by instigating a social unrest.

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