I admit that I do enjoy Modern Warfare 2.5 because there’s a lot less grenade spamming and less random jackasses spawning behind you and giving free rifle butt sandwich. I seem to be hitting the ‘go away’ switch in the right directions instead of having to deal with 360-degree clusterfuck that makes me hate some levels in the previous installment. Really, I don’t get people who complain about the reduced difficulty and I certainly don’t remember anyone playing games for increased stress instead of stress release. The Russians are more frequently carrying Russian weapons even though the mass turnouts of P90s still disturbed me somewhat. The flip-flop sights are a novelty feature at most; you don’t get much opportunity to optimize their usefulness.
The exotic locations have a feel to it even if some levels are blatantly recycled textures (then again, since when are we nitpicky about recycled textures anyway?). There’s nothing bad about the game going over-the-top Michael Bay with explosions and helicopters because it complements the sheer ridiculousness of the story like fish and chips, or maybe because it knows it shouldn’t try to be realistic in the first place unlike that other tarted up wannabe that wished it was ARMA 2.
For a game that does at least one memorably controversial event per release, killing a child is the only ‘best’ controversy they could come up with after the airport massacre. I was expecting the offensive-o-meter to be jacked up to the max in the final installment with a 9/11-esque terrorist attack or Mecca getting blown off the map for the sake of projecting Makarov as a psychotic, cold-blooded twat. Killing major characters is getting boring fast, or maybe I’ve been desensitized because Modern Warfare 2.5 does the Battle Royale elimination thing way too often you can very much win the fucking lottery by guessing which character gets killed off next. Multiplayer? AHAHAHA WHAT’S THAT?
Overall, worth your 3-4 hours, but don’t shell out your priceless dollars until the price goes down.